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European Innovative Teaching Award
Project

Creation and Integration of STEAM Model in General Education

School/Coordinator: Vilniaus Gedimino technikos universiteto inzinerijos licejus

Topic(s) addressed

  • Circular economy

  • Zero waste society

  • Sustainability

  • Rational use of natural resources

  • Environment and climate change issues

Target groups

  • 1-12 grade students (approx.1400)

  • Teachers (approx. 100)

  • Teachers and authorities of other schools pursuing to implement STEAM model 

Methodologies

  • Using multidisciplinary approaches- coupling the subjects (e.g. English+Geography, PE+Music, Math+Lithuanian etc.) to foster creative problem solving and proactive attitudes

  • Facilitating peer collaboration and students’ engagement, improving personalized learning through the use of a wide range of IT technologies e.g. Classflow, Nearpod, Mentimeter, Quizizz, Answer Garden etc.

  • Taking advantage of thinking maps and other graphic organizers

  • Prioritizing group working

Environments

  • School activities in STEAM learning surroundings such as Bio Lab, IT classroom, Engineering Lab, Science Lab, etc.

  • Visiting Vilnius tech university, its laboratories, libraries, and other facilities and workshops at Panevėžys STEAM center

  • Numerous activities carried out abroad:

  • Portugal– visiting a plastic factory with a focus on recycling of collected used plastic

  • Turkey– visiting recycling factory, learning how biomass from household waste can be used for heating homes

  • visiting The Green House in Turkey to explore innovative solutions facilitating plant irrigation, and the production of electricity from solar panels.

Teachers

The teachers’ active participation involved:

  • creating and implementing lessons based on STEAM methodology,

  • visits to partners’ educational institutions (Turkey, Portugal, Lithuania),

  • cooperation and peer learning.

  • sharing best practices

By being actively involved in STEAM model project our teachers had a possibility of updating and augmenting their skills and competencies.

Impact

  • The students benefited considerably by actively participating in the STEAM-based lessons. 

  • The students were encouraged to reconsider their attitudes, dispositions and behaviours. They increased their motivation, self-assessment, self-efficacy and autonomy, as well as communication, collaboration, engagement, and learning productivity.

  • Easy access to the created project website STEAM model enables 

  • The whole community has the access to and makes use of the outcomes of the project and other useful resources via the STEAM model project website.

Creation and Integration of STEAM Model in General Education

Stakeholders

Coördinatoren

Escola Secundária Campos de Melo

Adres
Portugal

Gaziantep Kolej Vakfi Ozel Fen Lisesi

Adres
Türkiye